Sometimes the game isn't the point.
Gaming can provide synthesized rest and downtime. It can also provide synthetic satisfaction for needs that have little or no genuine satisfaction elsewhere. The problem isn't that the game provides it. The problem is when nothing else does.
It's Not Just a Game identifies what the player is finding there and introduces opportunities to find genuine satisfaction in the real world. Because sometimes playing less begins with needing the game less.
Available as keynote, seminar, or workshop.